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Valorant Drift

It’s a pleasure to have joined the development of Drift for the Team Deathmatch mode. This is the second map I’ve worked on since I joined. I was responsible for the spawn area by the sea. Shout out to the 2D team: Kay and Koko for concepting this area, and to my fellow 3D team: Howard, Wendy, Mike and Enrong for their help. We did this together. Thank you to Ruyu and Yuanxing for tech support. Thanks to Berker for providing a lot of valuable feedback on the design and 3D production. I’m happy to have learned a lot from this experience. Everyone has done a good job. We had tons of fun!
This is a collaboration between Kudos and Riot Games. Thank you team! Hope you have a great time playing this map!

Kudos Artists:
Lyle Liu
Environment Concept
https://www.artstation.com/leileilei
Aaron li
Environment Concept
https://www.artstation.com/oiii
Kevin Wang
Environment Concept
https://www.artstation.com/aen7
Kay Lin
Environment Concept
https://www.artstation.com/maethavee
Enrong Cui
Environment 3D
https://www.artstation.com/enrongcui1
Mike Ma
Environment 3D
https://www.artstation.com/sparksfly
Howard Zhang
Environment 3D
https://www.artstation.com/hg798
Wendy Wei
Environment 3D
https://www.artstation.com/wr666
Ruyu Zhang
Technical Artist
https://www.linkedin.com/in/ruyu-z-157711155/

Riot Game:
Berker Siino - Riot Associate Art Director https://www.artstation.com/siino
Yuanxing Cai - Riot Technical Art Lead https://www.artstation.com/rainsing
Victor Ermakov - Riot Audio Lead https://www.linkedin.com/in/vermakov/
Marlo Flor - Riot Art Director https://www.artstation.com/marlo_flor
Quan Lu - Riot Producer https://www.linkedin.com/in/quanlu/
Zackarias Gustavsson - Riot QA Engineer https://www.linkedin.com/in/zgustavsson
Faye Chit - Riot QA Engineer https://www.linkedIn.com/in/faye-chit
Koko - Riot Concept https://www.artstation.com/kokoliem
Daisy Li - Kudos Producer https://www.linkedin.com/in/daisy-li-2a7610195/
Liya Pu - Kudos Producer https://www.linkedin.com/in/liyapu/

I am responsible for the 3D work of the seaside spawn area. I reused some texture assets and model assets, among which all building models, ground models, roof tiles, wooden floors, wooden walls, and trim pattern textures were made by me.

I am responsible for the 3D work of the seaside spawn area. I reused some texture assets and model assets, among which all building models, ground models, roof tiles, wooden floors, wooden walls, and trim pattern textures were made by me.

Spawn area,Thanks to Berker for optimizing the final lighting. Thanks to Howard for the Naga model.

Spawn area,Thanks to Berker for optimizing the final lighting. Thanks to Howard for the Naga model.

Spawn area

Spawn area

Spawn area gate

Spawn area gate

Corridor

Corridor

For the yacht, I worked on the upper half of the boat and the interior, with the floor and bottom of the boat being completed by Wendy. The buildings and coastline on the other side were also completed by me.

For the yacht, I worked on the upper half of the boat and the interior, with the floor and bottom of the boat being completed by Wendy. The buildings and coastline on the other side were also completed by me.

Yacht interior

Yacht interior