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Valorant District

It’s my pleasure to join the production of this map. It’s the first map for me. My work covers the sewage and the L shaped building structure in Mid. Thank you to the 2D guys for their help with concepts, and to my fellow 3D guys for helping each other, to Yuanxing and Ruyu for tech support. And thank you to Berker for art directions. He gave constructive feedback to the shape of the building and all the detailed treatments. Hope everyone has a great time playing this map. This is a collaboration between Kudos and Riot Games. Thank you team!

Kudos Artists:
Lyle Liu
Environment Concept
https://www.artstation.com/leileilei
Kevin Wang
Environment Concept
https://www.artstation.com/aen7
Aaron li
Environment Concept
https://www.artstation.com/oiii
Kay Lin
Environment Concept
https://www.artstation.com/maethavee
Enrong Cui
Environment 3D
https://www.artstation.com/enrongcui1
Mike Ma
Environment 3D
https://www.artstation.com/sparksfly
Howard Zhang
Environment 3D
https://www.artstation.com/hg798
Wendy Wei
Environment 3D
https://www.artstation.com/wr666
Ruyu Zhang
Technical Artist
https://www.linkedin.com/in/ruyu-z-157711155/
Neo Li
VFX Artist
https://www.artstation.com/chris_li/profile
Muyu Yu
VFX Artist
https://www.artstation.com/yumu1

Riot Game:
Berker Siino - Riot Associate Art Director https://www.artstation.com/siino
Yuanxing Cai - Riot Technical Art Lead https://www.artstation.com/rainsing
Victor Ermakov - Riot Audio Lead https://www.linkedin.com/in/vermakov/
Yuanhao He - Riot VFX Lead https://www.artstation.com/hesirs
Marlo Flor - Riot Art Director https://www.artstation.com/marlo_flor
Quan Lu - Riot Q&A Engineer https://www.linkedin.com/in/quanlu/
Faye Chit - Riot Q&A Engineer https://www.linkedIn.com/in/faye-chit
Robin Field - Riot Producer https://www.linkedin.com/in/fieldrobin/
Daisy Li - Kudos Producer https://www.linkedin.com/in/daisy-li-2a7610195/
Liya Pu - Kudos Producer https://www.linkedin.com/in/liyapu/

I was responsible for making the sewer area and the L building in the middle road, and the textures were reused from other maps.

I was responsible for making the sewer area and the L building in the middle road, and the textures were reused from other maps.

Sewer area side.

Sewer area side.

Interior of sewer area. Thanks to Berker for the final optimization of lighting and water.

Interior of sewer area. Thanks to Berker for the final optimization of lighting and water.

The outdoor aisles.Thanks Howard for making the coffee shop.

The outdoor aisles.Thanks Howard for making the coffee shop.

Overall display

Overall display